AI Insights · Timothy · December 2024
Top Slime Games on Android in Chile: Q4 2024
Explore the performance of the top slime games on Android in Chile during Q4 2024, with insights on downloads, revenue, and active users.
The fourth quarter of 2024 saw interesting trends in the performance of the top slime games on the Android platform in Chile. Here's a detailed look at how these applications fared based on data from Sensor Tower.
My Talking Slimy Slime Pet Cat experienced fluctuations in its weekly revenue, peaking at around $1.6K in mid-October and ending the quarter at approximately $1.1K. Downloads showed a mid-quarter dip but recovered to 3.1K by the end of December. Active users ranged from 9.6K to 13.8K, with a notable increase towards the end of the quarter.
Bruno – My Talking Slime Pet had a consistent revenue stream, mostly hovering around $30, with a slight peak at the end of December. Weekly downloads started at 5.7K and surged to 7K by the end of the year. Active users saw a steady decline initially but rebounded to over 109K by the end of December.
Fluid Simulation experienced minimal revenue, with occasional small increases. Downloads were modest, starting at 631 and stabilizing around 200 towards the end of the quarter. Active users slightly decreased from 918 to 377 over the quarter.
Rogue Slime saw a gradual increase in revenue, reaching $16 by the end of December. Downloads rose significantly from just 7 in mid-October to 354 by the quarter's end. Active users exhibited a steady climb from 3 to 606 over the same period.
Finally, Squishy Slime Maker For Kids showed minor revenue spikes, with a peak of $19 early in the quarter. Downloads were limited but peaked at 36 in mid-November. Active users remained relatively stable, slightly declining from 2.4K to 2.1K.
For more detailed insights and trends, visit Sensor Tower's platform.